Thud, you had mentioned questions about the automating tool in chat last night. Here is an example of what I fed it this morning:
Macarena:
upgrade FARM_LAND
upgrade IRON_MINE
upgrade LUMBER_MILL
upgrade STONE_MINE
upgrade FARM_LAND
upgrade IRON_MINE
upgrade LUMBER_MILL
upgrade STONE_MINE
upgrade FARM_LAND
upgrade IRON_MINE
upgrade LUMBER_MILL
upgrade STONE_MINE
upgrade FARM_LAND
upgrade IRON_MINE
upgrade LUMBER_MILL
upgrade STONE_MINE
upgrade FARM_LAND
upgrade IRON_MINE
upgrade LUMBER_MILL
upgrade STONE_MINE
Twist:
upgrade FARM_LAND
upgrade IRON_MINE
upgrade LUMBER_MILL
upgrade STONE_MINE
upgrade FARM_LAND
upgrade IRON_MINE
upgrade LUMBER_MILL
upgrade STONE_MINE
upgrade FARM_LAND
upgrade IRON_MINE
upgrade LUMBER_MILL
upgrade STONE_MINE
upgrade FARM_LAND
upgrade IRON_MINE
upgrade LUMBER_MILL
upgrade STONE_MINE
upgrade FARM_LAND
upgrade IRON_MINE
upgrade LUMBER_MILL
upgrade STONE_MINE
HokeyPokey:
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
upgrade HOUSE
Usually, I throw in a bit of other stuff, but I just upgraded town halls in both my 2nd and 3rd cities, and I need to catch up on cottages in my main city (been slacking).
I'll probably let this go for a couple of hours, then check to make sure I don't have any error messages. If there are error after that time, I'll log back in and make a new list of what needs to be upgraded. If not, I'll let it go for a couple more hours.
You can also tell it like this:
upgrade FARM_LAND HighestLevel
upgrade BARRACK LowestLevel
upgrade HOUSE HighestLevel
upgrade HOUSE LowestLevel
It isn't really necessary though, with no additional paramaters, LowestLevel is the default.
A list of every possible building type:
TRAINNING_FEILD = Rally Spot
HEROS_MANSION = Feasting Hall
BLACKSMITH = Forge
FARM_LAND = Farm
TOWN_HALL = Town Hall
TRANSPORT_STATION = Relief Station
IRON_MINE - Ironmine
SENTRY_BUILDING - Beacon Tower
EMBASSY - Embassy
WALL - Wall
STONE_MINE - Quarry
HOUSE - Cottage
TAVERN - Inn
BARRACK - Barracks
LUMBER_MILL - Sawmill
ACADEMY - Academy
WAREHOUSE - Warehouse
MARKET - Marketplace
STABLE - Stable
WORKSHOP - Workshop
I'm not sure why some things have two different names. I know that the game in beta was called Civony, and they used a lot of different names for things. I also think the company that owns it is Chineese (the translations have actually gotten better since I've started playing).